Daily Challenge
One run per day, the same deck for everyone, with a rule of the day that changes one thing about it. You get one free attempt.
The dungeon is a deck.
A card roguelike for Android phones. Each room deals you four cards and you play three of them, one at a time. Fight the monster or take the hit, drink the potion now or keep it for later. The fourth card stays for the next room.
Free to play, with ads and optional purchases. In English and Brazilian Portuguese.
How a room plays
This is a room from the first dungeon, cut down to one hand and no backpack. Tap a card to play it. The label above each card says what will happen before you commit, the same way the game labels its drop targets while you drag.
A monster hits you for its number unless a weapon takes the fight. The weapon kills anything up to its own value, then breaks either way. Potions heal. Gold goes into the purse and pays for things at the camp between floors.
You can't skip a room. When every card looks bad, you pick the one that hurts least.
The full game adds a second hand, a backpack, shields, traps, scrolls, keys, curses, a hero skill and a boss at the end of every dungeon.

Campaign
The campaign is a map of 60 levels. Each dungeon after the Crypt adds a new card on its first level, and every dungeon ends with a boss on the tenth. Bosses stay in the room with their own life bar and a rule nobody else follows.
A level takes five to seven minutes. Lose, and you retry that level. Your place on the map is never taken away.

Heroes
They all play the same cards. Each one has a passive that is always on and a skill that recharges every few refills.
The Rogue joins after the second dungeon's boss and the Mage after the fourth. The Necromancer is sold in the shop, for money or 900 Runes. He isn't stronger than the other three. A bot plays thousands of runs with each hero to keep their win rates close.

Relics
Between floors you stop at a camp. Three relics come up and you keep one, then spend the floor's gold in a small shop. Some relics are small nudges. Others change how you play the rest of the level.
Sharp BladeWeapons of 4 or less get +2.
Shield BashA shield in hand can fight a monster like a weapon.
EchoThe first scroll of each floor casts twice.
There are 60 relics. Fifteen are in the pool from the first level. Each dungeon unlocks five more along its map, and the last fifteen open up as your star count grows.
After the campaign
One run per day, the same deck for everyone, with a rule of the day that changes one thing about it. You get one free attempt.
Floors until you fall, with all 60 relics in the pool. Your score is floors cleared plus gold. Every 8 floors the monsters get harder.

Every day
You get three daily missions and three weekly ones, like "Win 2 levels" or "Cast 4 scrolls". They only ask for things you have already unlocked, and they pay Souls, Runes and pass XP. Once a day you can swap a daily mission you don't like for another, after a short video.
The season pass lasts a month. Its free track has Souls, boosters and a few Runes. The premium track adds more Runes, cosmetics and a hero skin at the last tier.
How it makes money
Nothing stops you from playing one more level. There are no lives to wait for and retries cost nothing but the run.
Deckrypt is free and pays for itself with ads and optional purchases. Full-screen ads play between levels and, from the second dungeon, on the way into a camp. They never interrupt a floor, and they don't appear in the first five levels, the Daily Challenge or Endless. The Remove Ads purchase turns them off.
Videos with rewards are your call: watch one to revive, double the Souls from a win or reroll a relic choice. Every level can be beaten without spending anything.
Deckrypt isn't on the store yet. When it is, the button below will take you there. Android only for now.
Coming soon toGoogle Play